Articles
So you want a website? Here are some dos and don'ts of web
design
Marlyn Tadros
We
all want beautiful, impressive web pages for our organization, but
'good' design does not necessarily mean fancy design with moving
objects, animation, scrolling text, or Flash design. A good design
is a simple and clear design, where your target audience does not
get lost when browsing your site. I have received requests from
NGOs who want fancy sites and who feel that if there are no 'moving
things' on the site, then it is not a good design. This is a myth.
Website Examples |
Bad example of Flash: the G8 Summit site: why the Flash?
when you visit the G8 site, are you really interested in the
Flash introduction or do you just want information? They should
have taken care of the mistakes such as images and logos not
showing at all instead of a fancy flash.
http://g8usa.gov/ |
Good example of Flash: there is an integral necessity
for the flash design in the following cases:
http://bemboszoo.com/
http://www.lego.com/eng/
http://switcheroozoo.com/ [click enter once there] |
For NGOs in particular, design is second to content. NGOs need
to recognize that it is not really about the design but about the
information they are presenting to their audience. Don't misunderstand
me: design is also important, but not in terms of how fancy it is,
but rather in terms of how easy to use and non-distracting is. People
visit your site because they want the information and they want
it fast, without long waits, and without having to look for the
information too long. Many NGO sites have fancy 'Introduction' Flash
designs that are totally useless, take time to download, require
a plug-in from users who do not necessarily have it nor want to
have it, and are always annoying. There is no need for those introductions.
While Flash has its uses, introductory pages for NGOs are not one
of them.
There are also pages that have more than one 'moving' object: for
example a scrollbar at the bottom of the page, a flashing or blinking
animation at the top, a flashing 'new' icon on the left etc. Any
page should not have more than one animation unless there is an
absolute necessity and justification. From usability studies, it
was found that the eye is drawn to the flashing and moving objects,
and therefore more than one could be very distracting for your user.
Here are tips to remember:
- Remember: the fact that you can, does not mean you should.
Remember: The fact that you can pay for, or do, animation and
moving objects, does not mean you should add it to your site.
- Remember: simple, clear, concise. These are the three primary
keys to good design.
What, then, makes a good web page?
Color:
1- Does not use too much color.
2- Uses colors that do not hurt the eye.
3- Uses backgrounds that are light and font [or text] color that
is dark.
Graphics:
4- Does not use too many graphics
5- Easy to download: once you open it, it opens up quickly. [This
means not too many images and if you use images, they should be
compressed.]
6- Does not use too animation unless necessary, and does not have
animation and annoying objects that jump at you when you open
the page.
7- All graphics have Alts [for disability accessibility].
Navigation:
8- Is easy to 'navigate'. This means it is easy for people to
find the information they want to find.
9- Uses appropriate and non-confusing labels for buttons and links.
10- Does not use images as buttons unless it is very clear that
this is a link.
11- Has clear, visual hierarchies.
12- Has items and labels logically related.
13- Has consistent fonts and labels.
14- Enables users to access everything from everywhere
15- Lets you know clearly where you are on any given page.
Text:
16- Has easy content and not too much text.
17- Uses a font size that does not strain your eye to read.
18- Uses a font type that does not strain your eye [Sans Serifs]
General Structure:
19- Logo clearly shown on all pages.
20- Does not use Frames unless there is some strong reason for
it.
21- Works well on all browsers.
22- Has external links opening in a separate window.
23- Has a site map.
Things to think about before you begin
to design [a scope definition document]:
- Why do you want a website? is it to just let people know you
exist? Is it to sell something? is it a 'virtual brochure'? is it
to Network with others in the same country? is it to Network with
others abroad is it to attract membership? is it to publish your
views on an issue? is it to provide services to people? Each of
these items will determine how you present your site, how big it
should be, and how much content and/or images it should have, what
languages will be used? etc.
- Who is your audience? Are they computer savvy? Are they regular
surfers of the Net? Are they students?
- What do you want your audience to know or do? Buy something?
Learn more about you? Get news from you? Is the site about news
that you want to present? Information and articles? Entertain them?
- How often will you update your site? do you have updated news
for the site once a month or once a week or once a year? This will
determine whether you need an 'Updated News' or News Update or something
along those lines as a link on your site. It will also determine
the structure of the site.
- Do you have images/pictures to put on the site? Personalized
images are the best. Even though there are wholesale images, it
is impersonal and not real. Marketing sites use mostly this type
of images.
- Do you want interactivity on your site or do you want an informative
site, or perhaps both?
Creating a flow chart for your site before
you begin and give it to your designer. You know more about your
organization than the designer:
A flow chart or a story-board are just other words for a draft
of your site. On a piece of paper, taking into consideration the
'things to think about before you design' notes, write down what
main Labels you want on your site. That is, you want a main page
of course from which there are several links.. what are the Labels
for those links?
Eg.:
Main page
About the organization
Mission
Programs
Contact
Note that it is always better to use a single word to indicate
a link. Two words may also be all right, such as Programs and Activities
for instance, or Research and Articles. Note also that there should
not ten or fifteen links if it is a small site. It is just not worth
having that many links.
Ok.. now think. What will you put under About? That is, when someone
clicks the About button, what should the content of the next page
be? is it information generally about the company? an introductory
paragraph? It is really up to you, but make sure your chart is clear
in your mind. Your chart then should look like this:
Main page
About
Products
Support
Contact us
Once you are sure of what you want, then begin writing the content
of each page and see if you have missed something. For instance,
what will you put on the first page which is the Main page? You
may want to divide Products into 3 or 4 different products? So in
your chart, here is what you do:
Main page
About us
Products
Product 1
Product 2
Support
Contact us
Depending on the site you are creating, you may need some site
'goodies'. Goodies are site 'extras', or add-ons, such as a Message
Forum or a Discussion Board, where people could go and post messages
and respond to each other. You may also need a Guestbook, where
visitors to your site could write their comments and tell you that
they had visited your site. Just think of the goodies too, because
those will be part of the navigation page. You may want the guestbook
to only be on the front page and not the other pages, in which case
it should not be part of the navigation bar, but should go under
Main page. Just think carefully about how you want your site to
look. It will save you quite a bit of time doing corrections to
it later on.
Additional reading:
- Krug, Steve. Don't make me think: a common sense approach
to web usability.
- Vincent Flanders. Web sites that suck. http://www.webpagesthatsuck.com/
- Useit: Low-End Media for User Empowerment http://www.useit.com/alertbox/20030421.html